using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;


namespace Rogue
{
    // The main display, showing you in the world.

    public class TerrainWindow : CellWindow
    {
        public static TerrainWindow Instance = null;

         public TerrainWindow(
            Texture2D a_Tex,
            GraphicsDevice a_Dev,
            Point a_Pos,
            Point a_pCellMapSize,
            Point a_pCellScreenSize
            )
            : base(a_Tex, a_Dev, a_Pos, a_pCellMapSize, a_pCellScreenSize)
        {
             // Nothing?
             Instance = this;
        }
    }
}
